Flutter for mac m11/6/2024 $home/flutter/bin/cache/dart-sdk/bin/pub: line 49: $home/flutter/bin/cache/dart-sdk/bin/dart: Undefined error: 0Įrror: Unable to 'pub upgrade' flutter tool. $home/flutter/bin/cache/dart-sdk/bin/pub: line 49: $home/flutter/bin/cache/dart-sdk/bin/dart: Bad CPU type in executable Choose an option in the dialog to download the command line developer tools.ĭownloading Dart SDK from Flutter engine 92ae191c17a53144bf4d62f3863c110be08e3fd3. Xcode-select: note: no developer tools were found at '/Applications/Xcode.app', requesting install. It started downloading the Dart SDK, then threw this error: % flutter So I went to v and downloaded the latest build. The next thing I did was install Flutter. The first thing I did was install Chrome. flutter_lints: ^1.0.0 # For information on the generic Dart part of this file, see the # following page: # The following section is specific to Flutter.I just got a new Mac Mini with M1 CPUs. See that file for information about deactivating specific lint # rules and activating additional ones. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. Sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. cupertino_icons: ^1.0.2 dev_dependencies: # Use with the CupertinoIcons class for iOS style icons. Sdk: flutter # The following adds the Cupertino Icons font to your application. To see which dependencies have newer # versions available, run `flutter pub outdated`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade -major-versions`. Sdk: ">=2.15.0 <3.0.0 " # Dependencies specify other packages that your package needs in order to work. # Read more about iOS versioning at # version: 1.0.0+1 environment: # Read more about Android versioning at # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # In Android, build-name is used as versionName while build-number used as versionCode. # Both the version and the builder number may be overridden in flutter # build by specifying -build-name and -build-number, respectively. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. publish_to: 'none ' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. Name: flutter_sample description: A new Flutter project. Xcode will continue when Yusuke's iPhone 12 is finished. ! Error: Yusuke's iPhone 12 is busy: Making the device ready for development. VS Code at /Applications/Visual Studio Code.app/Contents.Android Studio at /Applications/Android Studio.app/Contents.Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome.Xcode - develop for iOS and macOS (Xcode 13.1) To resolve this, run: flutter doctor -android-licenses Java version OpenJDK Runtime Environment (build 11.0.10+189).Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java.Platform android-31, build-tools 31.0.0.Android SDK at /Users/yhakamay/Library/Android/sdk.Android toolchain - develop for Android devices (Android SDK version 31.0.0) Flutter version 2.8.0 at /Users/yhakamay/Development/.flutter.Flutter (Channel stable, 2.8.0, on macOS 12.1 21C5031d darwin-arm, locale ja-JP) Or run on an iOS simulator without code signingĮrror launching application on Yusuke's iPhone 12. Let Xcode automatically provision a profile for your app Register your device with your Apple Developer Account Ensure you have a valid unique Bundle ID Log in with your Apple ID in Xcode first Please ensure that a Development Team is selected by:ġ- Open the Flutter project's Xcode target withĢ- Select the 'Runner' project in the navigator then the 'Runner' targetģ- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. Const MyApp(Ĭould not build the precompiled application for the device.
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